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Posts Tagged ‘as3

Flash Isometric Engines overview

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Emanuele Feronato gives a brief description of 11 Flash isometric engines.

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Written by TwoFace

February 23, 2010 at 18:31

Posted in as3

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“Сырой” флеш – шейпы изнутри

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Claus Wahlers рассказывает, как флеш плеер обрабатывает шейпы.

So, for the record, SWF shape records kinda translate to AS3 drawing API calls, but not really – there are quite a few nuts to crack along the way. It is not as easy as it initially sounds, and little of this is officially documented or explained in Adobe’s SWF10 specification (or anywhere else for that matter), so i thought i document my findings here.

Written by TwoFace

February 15, 2010 at 19:35

Posted in as3

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